Thicker Than Water
Places (Part 2)
An assortment of realms and locations relevant to the campaign.
Known realms are sorted into one of three categories; 1st, 2nd, or 3rd tier. Each tier refers to a different level of influence the Pantheon has over that realm.
Realms that have either been under the Pantheon from the beginning (Imperius Primara) or were adopted early on in the process. Any realm can eventually become a 1st Tier Realm as years pass by after their adoption into the Pantheon.
The Home Realm of the Pantheon.
Realms that recently came into the Pantheon’s grasp. Either their Gods joined the Pantheon or they were forgotten. They can become 1st Tier after a number of years.
Realms that were forced into the Pantheon or were uncooperative for one reason or another during that process. These realms usually have a crippled economy, suffer from extreme poverty, and will likely take years to build themselves to a point where they can rise among the Tiers.
Realms currently unknown.
Realms that for one reason or another are no longer viable for long term habitation. Used as training grounds, these zones are magically set on the boundries of the Imperius so that troops can be redirected to minimize Citizen casualties.
Western Buffer Zone
Also known as the “Western Gate”, this is a realm primarily used for training/storing the Pantheon Army. The Deck Party trained here with the Twin Giant Gods.